The Elder Scrolls III MORROWIND:

Windows Glow expansion

by abot

Tribunal/GOTY engine required


VERSION HISTORY:

1.18
- compatible with Tamriel Rebuilt 18.09
- some tweaks to ab01winRayLight.nif, should work better with transparent tapestry in the background

1.17
- compatible with Tamriel Rebuilt 18.07
- moved Arrille's window a little so he is in front of the lightray

note: best current available window glow mod is Glow in the Dahrk
https://www.nexusmods.com/morrowind/mods/45886

abotWindowsGlow mods works still great with Glow in the Dahrk if you still want/like raylights/window real lights added to glow.

If you can't use Glow in the Dahrk (e.g. you can't run MWSE), try good old Windows Glow
http://mw.modhistory.com/download-56-442


1.16
- changed to place separate non-light mesh for window ray light. Needs one more script per window but you can avoid displaying light name tooltip/be more compatible with non-english translations. Added also ab01wgRayLightsOff global short variable that you can set to 1 if you don't like the new interiors window ray lights

1.15
- new dynamic interior windows ray lights
- compatible with Tamriel Rebuilt 17.09
http://www.nexusmods.com/morrowind/mods/42145/

1.14
- compatible with Tamriel Rebuilt 16.12

1.13
- compatible with Tamriel Rebuilt 16.03

1.12
- fixed a window position in Pelagiad
- compatible with Tamriel Rebuilt 15.12

1.11
- compatible with Tamriel Rebuilt 14.08
- tweaked textures to be a little darker
- added a replacer to Windows Glow - Raven Rock Eng.esp in the extras folder, try it if you have problems
with the original

1.10
- compatible with Tamriel Rebuilt Sacred East v 1.5
- added windows for Tamriel Rebuilt Indoril architecture (Akamora, Bosmora etc... )

1.9
- fixed interior lights updating only on cellchange
- added ab01wgIntLightsOff global variable

1.8
- updated for compatibility with Tamriel Rebuilt - Sacred East v1.2
- fixed a light placing bug in abotWindowsGlowTR.esp, now it should be rock
solid and with much better framerate

1.7b
- updated readme/loading info

1.7
- updated for compatibility with Tamriel Rebuilt - Sacred East v1.1

1.6
- updated for compatibility with Tamriel Rebuilt - Sacred East

1.5b
- removed abotWindowsGlowTR.esp due to found incompatibilities.

1.5
- fixed a potential crashing

1.4
- added imperial/nord style Tamriel Rebuilt exterior (and a few interior) windows
- improved configuration via ab01wgLightsOff variable
- radius and intensity of light emitted by windows decreased a little

1.3
- fixed a window being replaced by a different version (thanks Orc49152,
you really got the eye of the beholder!)

1.2
- fixed transparency problem with ex_nord_win_02 replacement meshes,
window glass should disappear no more when player is very near

1.1
- changed scripts to never delete non illuminated windows, should be less
sensible to mod reordering.

1.0
First release


USAGE:

load order without Tamriel Rebuilt installed should be:
Windows Glow.esp
Windows Glow - Tribunal Eng.esp
Windows Glow - Bloodmoon Eng.esp
Windows Glow - Raven Rock Eng.esp
abotWindowsGlow.esp

load order with Tamriel Rebuilt installed should be:
TR_Data.esm
TR_Mainland.esm
Windows Glow.esp
Windows Glow - Tribunal Eng.esp
Windows Glow - Bloodmoon Eng.esp
Windows Glow - Raven Rock Eng.esp
abotWindowsGlow.esp
abotWindowsGlowTRYYMM.esp

abotWindowsGlowTRYYMM.esp REQUIRES Windows Glow.esp, Windows Glow - Tribunal Eng.esp loaded and related resources installed


DESCRIPTION:
Replaces some nord and imperial style with scripted dynamic glowing windows
& lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra etc.

Compatible/expansion to Windows Glow by Max a.k.a. ~NOBODY~
Compatible with Spuzzum's interior daylights, though both mods will add
lights to interiors.

The mod can be used alone, but it works better as expansion to
Windows Glow, especially in Pelagiad and Caldera.


RELATED/SUGGESTED MODS:

Windows Glow by Max a.k.a. ~NOBODY~
http://mw.modhistory.com/download-53-442

Windows Glow - Tribunal V 1.1 by Colt17
http://mw.modhistory.com/download-53-12181

Windows Glow - Bloodmoon (now with Raven Rock) by Colt17
http://mw.modhistory.com/download-56-6231
(a replacer .esp is included in the extras folder if you have problems with the original)

Fixed tavern mesh for Windows Glow 2.2 by Dragon32
http://mw.modhistory.com/download-53-6563

Gemini's Realistic Windows Glow Re-texture (suggested! you may want to recompress textures to dxt1 though. Obviously, install it last)
http://mw.modhistory.com/download-56-14402

Windows Glow Texture Tweaks by Acrilix (most is included)
http://mw.modhistory.com/download-53-6299

Spuzzum's Interior Daylight by Spuzzum
http://mw.modhistory.com/download-31-8941

Tamriel Rebuilt
http://www.nexusmods.com/morrowind/mods/42145/



CREDITS:

Windows ray light mesh/texture is a tweaked version of the one in Louigian's Caverns Overhaul mod
https://www.nexusmods.com/morrowind/mods/42249/

meshes in WGlow folder, textures & original concept: Max a.k.a. ~NOBODY~
textures: Acrilix
exterior lights inspiration : Zich

I have used also a tx_glass_reena_01 texture, can't find from what mod/resource it comes
from, if you know, please inform me.


NOTES: from version 1.7b abotWindowsGlowTR.esp does not include
abotWindowsGlow.esp anymore, you have to load both.
Sorry, but this really helps me with updates when TR_Mainland.esm changes.

Mods like abotWindowsGlowTR.esp replacing many object references need to be properly updated when masters change.
I will try to release a updated abotWindowsGlowTR.esp as soon as possible when a new version of TR_Mainland.esm is released,
but in the meantime you may want to use Mash replacers to update abotWindowsGlowTR.esp.
Here is the procedure:
1. extract/install new released TR_Mainland.esm as TR_Mainland_new.esm (do NOT overwrite/replace the old TR_Mainland.esm)
2. in Mash, right click TR_Mainland_new.esm, Updaters..., remove any updater already present in the list, add the old TR_Mainland.esm
3. in Mash, click abotWindowsGlowTR.esp having old TR_Mainland.esm as master, right click TR_Mainland.esm on the File column to the right,
Change to... TR_Mainland_new.esm, click save button below. This way hopefully Mash will be able to remap changed references correctly.
4. copy new TR_Mainland_new.esm over old TR_Mainland.esm
5. click click abotWindowsGlowTR.esp, right click TR_Mainland_new.esm on the File column to the right, Change to... TR_Mainland.esm, click save button below.
If you are interested in more details, see
http://abitoftaste.altervista.org/morrowind/index.php?option=content&Itemid=10&task=view&id=79&-Morrowind-modding-for-smarties-part-8-when-masters-change


Tech info / tweaks:
For better frame rate/less light flickering, it is suggested to try disabling some of the dynamic lights while keeping the glow effect

open the game console and enter:

set ab01wgLightsOff to 1
to randomly skip 75% of spawned lights (general suggested setting),

set ab01wgLightsOff to 2
to completely skip lights

set ab01wgIntLightsOff to 1
to skip interior lights.

set ab01wgRayLightsOff to 1
to skip interior ray lights

To see and debug placed lights markers, type
set ab01debug to 26

setting values back to 0 will reset to default behaviour (all lights on, debug off)


Enjoy!

You can usually find me at Elder Scrolls Forums