Updates/changes in Water life version 1.18
- added menu option to configure spawning of gondoliers (yes/No/not in Wilderness)
- updated NOM ingredient for ducks & geese
- fixed autoloot missing some sand coin
- fixed gondolier trips disabling previous player waterwalking
- recompressed some textures
I'd like to share a mod replacing ex_nord_win_01, ex_nord_win_02 with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
This mod can be used alone, but it works better as expansion to Windows Glow by Max a.k.a. ~NOBODY~, especially in Pelagiad and Caldera. Note: updated to version 1.1
Where are all birds going? update!
Version 1.14
- slightly decreased probability of aggressive behavior
- fixed potentially crashing meshes