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Search keyword: odding for smarties returned 13 matches
- Morrowind modding for smarties, part 14, Horror Show: When Masters and Identifiers change
- {NOTE: since 2023 versions of Tamriel_Data and TR_Mainland have so many changes that I am currently unable to update some automatic tool to upgrade through versions, so consider this article a still
- Morrowind modding for smarties, part 13: OpenMW-cs Editor
- A premise: I am definitely NOT generally a fan of OpenMW (http://openmw.org)-cs interface/filtering concepts, I find it awkward and clunky compared to MWEdit and even Bethesda CS way to one-righ
- Morrowind modding for smarties, part 10: generating merged_objects
- Note: I'm keeping this article for historical reason, but now that we have tes3merge (https://www.nexusmods.com/morrowind/mods/46870) probably there is no more need to use testool for this, see this
- Morrowind modding for smarties, part 12: generating merged_objects
- Note: I'm keeping this article for historical reason, but now that we have tes3merge (https://www.nexusmods.com/morrowind/mods/46870) probably there is no more need to use testool for this, see thi
- Morrowind modding for smarties, part 9: tes3cmd to the people...
- I want to share some useful code showing tes3cmd power as modding tool to automatically randomize trees positioning...
- Morrowind modding for smarties, part 8: when masters change...
- Something I realized recently working with mods depending on TR_Mainland.esm, but that should be valid as example for any updated .esm dependency...
- Morrowind modding for smarties, part 7: creatures & sound bugs
- I've seen this very annoying bug with creature sounds happening recently not only to me, bu also to great mod releases. So here are my two septims about how to test and avoid it...
- Morrowind modding for smarties, part 6: mod testing/packaging
- When resources used by your mod start increasing, it is often difficult, time consuming and prone to errors to track and package everything needed by hand. Luckily, TESFiles can really help with t
- Morrowind modding for smarties, part 5: dialog editing/fixing
- Despite the fact that there are probably more dialogue-savvy modders than script-savvy modders around, not everybody seems to be aware of potential issues/existing tools to ease dialog development/fi
- Morrowind modding for smarties, part 4: MWEdit, MWSE, MSC, Mash, Notepad++
- A Morrowind scripting tools guide talking about MWEdit and MWSE/MSC usage, coupled with Mash and Notepad++...
- Morrowind modding for smarties, part 3: tes3lint, tes3cmd and TESTool
- Time to start using our Morrowind tools. We will talk about tes3lint, tes3cmd and TESTool.
- Morrowind modding for smarties, part 2: Morrowind specific tools
- Continuing on the description of my current favourite modding tools, let's talk about more Morrowind specific programs. There is not a all-purpose tool, but using "a little of this and a little of th
- Morrowind modding for smarties, part 1: the tools of the trade
- Seeing how incredibly new Morrowind modders generations keep coming despite the game being pretty old, I often thought about sharing what is my current state-of-the-art modding workflow. As a old-t