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Download >> Mods >> Utilities

Overunity

by Shanjag

Version: 1.19Added: 2014-11-30Last Edited: 2014-11-30File Size: 143.76 KDownloads: 77

Description:

Overunity 1.9
by: Shanjaq(shanjaq@narod.ru)
Section 1: life without Overunity
section 2: life with Overunity
Section 3: kudos/testimonial
Section 4: Troubleshooting
&___gt___;---&___gt___;Back up your Morrowind.ini before use!&___lt___;---&___lt___;
&___gt___;---&___gt___;Unzip everything to your Morrowind dir&___lt___;---&___lt___;
&___gt___;---&___gt___;Click the yellow Question Mark for help&___lt___;---&___lt___;
==========================================1
)Before Overunity:(
you spend literally hours straining your
eyes and fingers by checking and
un-checking every plugin you want to use,
never knowing if you've just activated a
plugin and its updated version because the
date difference is too great for you to
see in one boxfull. You *finally* load up
Morrowind and start on a quest, then *BAM!*
missing files ruin your experience with
error messages and hokey stand-in graphics,
or one plugin stomps on changes made by
another that you prefer. Or worse yet:
a mod with an updated version cancels out
some object references, giving you an
instant Crash To Desktop!!
Or maybe you're a modder and aren't sure
if you've included *all* the necessary
resources for a release. Maybe you
misspelled a filename too! Who knows???
Maybe you just want something to rip all
the resources needed for your mod out of
the Data Files directory and place them
neatly somewhere so you can build a safe
installer?
Perhaps too many plugins that you don't use
are wasting space on your hard disk?
If you're not careful when you delete them
you might affect other mods that depend on
the same resources!
What do you do???
==========================================2
(After Overunity:)
You only see the mods you want to use, you
can sort them by Name, Date, Author or
Size. You can remove any number of mods
all at once, you can immediately activate
all mods used by a savegame and receive a
report of missing mods, in case you've
re-installed Morrowind.
(makes a text file for later reference)
you can even use a fuzzy-logic search to
find multiple versions of a plugin! this
helps if you have a "battle_arena.esp"
installed, along with a "BatleArena.esp",
this would immediately point out the
possibility of a conflict. Now with
variable percentage of similarity!
(beats eyeballing hundreds of mods for
similarities!! also makes a text file
output for later reference)

You can also scan any number of mods all
at once, receiving a report of all broken
file links, including Nif references to
textures.
(makes a text file for later reference by
the modder)
The modders will love this one, so far a
good percentage of plugins are missing a
few files. I've added the ability to
explore all files in use by a mod and
build an installation fully intact.
You can choose not to include resources
from other plugins if your mod depends
on these other plugins(install only what's
yours in order to decrease archive size)
via the Exclusive Scanner.
(makes a text file recording broken links
in the .esp and associated .nif files)
Finally, you can check your plugins media
references against all other plugins in your
Data Files directory with the Shared Resource
scanner. This allows you to determine
whether the resources you're using are the
ones you intend to distribute.
Often a modder can get confused about
which resources are unique to his/her mod
and this results in an oversized final product
without knowing of compatibility issues.
Also as a result of the Shared Resource scanner,
you can now thoroughly destroy any plugins
you no longer desire to keep!

DEFAULT MORROWIND RESOURCES ARE OVERLOOKED
BY ALL SCANNERS/INSTALLATION BUILDERS!
THEY ARE COPYRIGHT TO BETHESDA
AND NO-ONE MAY DISTRIBUTE THEM.

When you're all ready to go, hit the
"Play" button and it'll run Morrowind!
(or the FPS optimizer if installed)

==========================================3
Shanjaq says:
This project was born out of an insatiable
craving to collect all plugins in existence,
and the impotent rage inspired by trying to
activate them all through the default
frontend.
The name is a tribute to creative talents
at Bethesda and the mod community for the
co-creation of this phenomenal game.
You get more out Morrowind than you put into it!

==========================================4

If this program fails to run the first time,
make sure you have the VB Runtime Libraries
installed on your computer, as well as the
Common Dialogue Controls OCX and its dependencies.
These can be found in various places on the web,
Google is your best bet at finding them.
These files are recommended to be installed
in your Windows/System32 directory:
msvbvm60.dll
mscomctl.ocx
oleaut32.dll
stdole2.tlb
asyncfilt.dll
olepro32.dll
comcat.dll
If the program runs fine anyway, don't worry
about finding any of these.

==========================================
Please contact me with suggestions, problems, testimonials and flames!
Submitted by: Karmapowered

Submitter Comments:

Newer version of :
http://mw.modhistory.com/download-95-5292

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