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The Elder Scrolls III MORROWIND: Sextants
Version 1.4 by abot
Tribunal/Bloodmoon engine required
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1. Installation

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To install the plugin, unzip the files into the Morrowind/Data Files
Directory.


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2. PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box next
to the .esp file you choose to load

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3. Save Games

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This plugin should not invalidate your old saved games. If you don't
want to use it any more, simply uncheck it.

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4. Features/Updates

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Among the items brought to Morrowind by the empire, sextants are
perhaps the most valued... especially by pawnbrokers who eagerly try
to buy them from any drunken imperial sailor they meet.

This plugin adds to Morrowind several sextants, allowing you to
calculate, in the right weather condition, your geographical
coordinates, your elapsed trip times and, with some difficult,
but well known by sailors, calculations, your medium speed.

Medium speed is calculated including the Morrowind time factor
( 30 x default), and should go fine with other mods altering
time factor (like my "Tempus Fugit Ring" mod).

Changes:

Version 1.4: - sextant does not try to cheat distance on fast
travel any more, and speed is calculated on game time

Version 1.3: aligned with version included in Water Life mod.

Version 1.2: fixed a glitch on message repeating when using the
sexant with cloudy weather at night

Version 1.1 has been developed with and incorporated into my Water
Life mod (so don't use both mods together). It has been improved using
Starcon5 model/textures, it's simpler to use (no more sneak needed,
just equip/unequip), optimized and compatible (and suggested) with
most sailing mods, even in free-walk mode.

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5. Credits

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The sextant model & textures are by Starcon5 (free for modders
resource), meshes reworked by me

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This plugin, like many others, could not exist without the info found
in the invaluable "Morrowind Scripting for Dummies", a manual for the
TES Construction Set Scripting Language by GhanBuriGhan and "Morrowind
Mod Maker's Manual" by Edwardsm

And, last but not least, all scripts written by my inspiring scripting
light, MADMAX.

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6. Requirements

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This plugin requires Tribunal/Bloodmoon (not the .esm checked, but the
engine must support automatic start scripts, delete and other
scripting functions non present in the original Morrowind.

It was compiled and tested with version 1.6.12 of Morrowind.


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7. Known Bugs/Glitches

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I used an approximation to change not-realistic fixed travel time
required by game fast traveling.
If you travel crossing cell boundaries for at least an hour, it's
considered a "long" trip and distance is scaled 30x to simulate
the Morrowind fast travel behavior.
Any suggestions about how improving this or other things are welcome.

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8. Known Conflicts

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This plugin is incorporated into my Water Life mod, so don't use them
together.

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9. Permission

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You have my full permission to use things I introduced in this mod in
any way you like. Credit is not necessary - but would be nice.


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abot