abot's let's play a huge Morrowind World

Only if you are interested in bad pronunciation (well, except for the Nerevarine reading her journal notes here and there), modded to the brim Morrowind streaming...

Recent mods and patches


Water Life 1.28

Smart Companions

Boats 1.26


Smart Heads

Smart Journal

Read Aloud

Missing pathgrids

Gameplay tweaks

Silt Striders 1.25

Smart Activate

Player Made Magic Rename

Who's Where

Guars v1.23

Smart Rings

TR Ugly Deprecated Red Cubes Fix

Loading Doors


Magical Trinkets Of Tamriel 4 fix

Water Sound

NOM MC Integration

Revolving Doors Blocker



Cell Conflicts

Smart Merchants

Hot Lava

tes3cmd and Enchanted-Editor updates for MWSE-LUAT compatibility

Animated Morrowind - merged

My tweaked mlox_base.txt + mlox_user.txt

Baan Binif - original RR compatible version

Andrano Tomb+Retribution

Smart Intervention

Give or Take

Smart Helmet

Mod List

ab01Walled Ald-ruhn

Where are all birds going?

Smart Map

Smart Ammo


Owned activators fix pack

Now Playing

Hot Quests

Combat Hour


MRS Morrowind Resources Scanner

Plain Paper Fix

Quick Char INFINITE (well, sort of) starting cells edition ;-)

Unique Toolkit

Key Hint Generator

TR less ugly heads

less blurry TR/Ind textures

Windows Glow 1.19

TR Water Sound

Arynx Castle for Tamriel Rebuilt

Larger Quest Collater

Solstheim Overhaul Pack Project

Morrowind Modding History Index

MMOG Morrowind Merged Objects Generator

Legend of Chemua Moved

Random100 in Menu Mode

TES3cmd GetItemCount strip tool

XE Depth Off Field


TESfaith Config Generator

More Traps

The Lost City by Atropos moved/NOMified

MGE-XE Grass for The Lost City moved

Melian's Teleport Leveled Marks Patch

tes3cmd lightsfix generator

tes3cmd reversed black lights generator


MWSE Containers NOM

Gold Weight

Hide Corpse

The Black Mill 1.2 moved

TES Construction Set.chm

NOM satchel replacer

Fires Hurt, a Skyrim mod

My first mod for Skyrim, something simple and classic...
Standing over normal fires burn player, magic pillars restore player magic and damage health.

Boats update to v1.14

You can  travel by boat, ship and river strider in real time. Now compatible with Tamriel Rebuilt - Sacred East v1.5 update.

Silt striders update to v1.12

Silt striders mod updated to version 1.12

Windows Glow expansion update

Tower glowing windowWindows glow expansion

updated to version 1.10: now compatible with Tamriel Rebuilt - Sacred East 1.5, TR Indoril windows added

Thunder & Lightnings update

I have just updated the Thunder & Lightnings mod .
v 1.3
- only lightnings hitting something cast a damage spell

Where are all birds going? update

Where are all birds going?

Version 1.16
- added firefly and bee ingredient
- improved night spawning control variable:
set ab01dayonlybirds to 1 will disable nocturnal bats spawning,
set ab01dayonlybirds to 2 will disable all nocturnal creatures spawning
- improved barnacles icon
- improved bee texturing

SWG's night skies tweak - glowing stars

A little tweak to SWG's skies... very subtle, difficult to notice even at 720p HD video resolution, but very nice in game.

Boats update to v1.06

Gondoliers update to v1.7

Gondoliers mod updated to version 1.7

Silt striders update to v1.7

Silt striders mod updated to version 1.7

Boats update to v1.05

Boats mod updated to version 1.05

Windows glow expansion update

A small update to my Windows glow expansion mod, transparency problem with ex_nord_win_02 replacement meshes should be fixed, window glass should disappear no more when player is very near. Also, a window being replaced by a different version should be now fixed.

Boats update to v1.04

Boats mod updated to version 1.04

Tweaked XE Water.fx for MGE XE 0.9.8

A little update to my tweaked XE Water.fx for MGE XE 0.9.8

// to disable option, put // comment prefix in front of #
#define SEWER
#define FOAM

Boats update to v1.03

Boats mod updated to version 1.03

Silt striders update to v1.6

Silt striders mod updated to version 1.6

Gondoliers update to v1.5

Gondoliers mod updated to version 1.5

Some videos about upcoming Boats mod

I am working on the missing real time travelling mod, by boat. Enjoy the videos!

Gondoliers update to v 1.4

Gondoliers mod updated to version 1.4

Gondoliers update

Gondoliers mod updated to version 1.2

Silt striders update

Silt striders mod updated to version 1.4

Sextants update

Just a small update to the Sextants mod...

Silt Striders 1.1 for Tamriel Rebuilt preview video


coming soon!


Silt Striders preview video


Coming soon?


Guars mod updated to version 1.17

Morrowind Guars mod icon image Guars mod updated to version 1.17!
Featuring better compatibility with Morrowind Code patch 1.8 toggle sneak option, and various other improvements...

Water life update to v. 1.18

Morrowind Water Life shark eating fish imageUpdates/changes in Water life version 1.18
- added menu option to configure spawning of gondoliers (yes/No/not in Wilderness)
- updated NOM ingredient for ducks & geese
- fixed autoloot missing some sand coin
- fixed gondolier trips disabling previous player waterwalking
- recompressed some textures

Windows glow expansion

I'd like to share a mod replacing  ex_nord_win_01, ex_nord_win_02 with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tower glowing window This mod can be used alone, but it works better as expansion to Windows Glow by Max a.k.a. ~NOBODY~, especially in Pelagiad and Caldera. Note: updated to version 1.1

A small splash pack

Just a small splash pack assembled while playing Morrowind...

gallery link


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