News
Only if you are interested in bad pronunciation (well, except for the Nerevarine reading her journal notes here and there), modded to the brim Morrowind streaming...
TR Ugly Deprecated Red Cubes Fix
Magical Trinkets Of Tamriel 4 fix
tes3cmd and Enchanted-Editor updates for MWSE-LUAT compatibility
My tweaked mlox_base.txt + mlox_user.txt
Baan Binif - original RR compatible version
MRS Morrowind Resources Scanner
Quick Char INFINITE (well, sort of) starting cells edition ;-)
Arynx Castle for Tamriel Rebuilt
Solstheim Overhaul Pack Project
Morrowind Modding History Index
MMOG Morrowind Merged Objects Generator
TES3cmd GetItemCount strip tool
The Lost City by Atropos moved/NOMified
MGE-XE Grass for The Lost City moved
Melian's Teleport Leveled Marks Patch
tes3cmd reversed black lights generator
My first mod for Skyrim, something simple and classic...
Standing over normal fires burn player, magic pillars restore player magic and damage health.
You can travel by boat, ship and river strider in real time. Now compatible with Tamriel Rebuilt - Sacred East v1.5 update.
Silt striders mod updated to version 1.12
updated to version 1.10: now compatible with Tamriel Rebuilt - Sacred East 1.5, TR Indoril windows added
I have just updated the Thunder & Lightnings mod .
v 1.3
- only lightnings hitting something cast a damage spell
Where are all birds going? update.
Version 1.16
- added firefly and bee ingredient
- improved night spawning control variable:
set ab01dayonlybirds to 1 will disable nocturnal bats spawning,
set ab01dayonlybirds to 2 will disable all nocturnal creatures spawning
- improved barnacles icon
- improved bee texturing
A little tweak to SWG's skies... very subtle, difficult to notice even at 720p HD video resolution, but very nice in game.
Gondoliers mod updated to version 1.7
Silt striders mod updated to version 1.7
Boats mod updated to version 1.05
A small update to my Windows glow expansion mod, transparency problem with ex_nord_win_02 replacement meshes should be fixed, window glass should disappear no more when player is very near. Also, a window being replaced by a different version should be now fixed.
Boats mod updated to version 1.04
A little update to my tweaked XE Water.fx for MGE XE 0.9.8
// to disable option, put // comment prefix in front of #
#define SEWER
#define FOAM
Boats mod updated to version 1.03
Silt striders mod updated to version 1.6
Gondoliers mod updated to version 1.5
I am working on the missing real time travelling mod, by boat. Enjoy the videos!
Gondoliers mod updated to version 1.4
Gondoliers mod updated to version 1.2
Silt striders mod updated to version 1.4
Just a small update to the Sextants mod...
coming soon!
Coming soon?
Guars mod updated to version 1.17!
Featuring better compatibility with Morrowind Code patch 1.8 toggle sneak option, and various other improvements...
Updates/changes in Water life version 1.18
- added menu option to configure spawning of gondoliers (yes/No/not in Wilderness)
- updated NOM ingredient for ducks & geese
- fixed autoloot missing some sand coin
- fixed gondolier trips disabling previous player waterwalking
- recompressed some textures
I'd like to share a mod replacing ex_nord_win_01, ex_nord_win_02 with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
This mod can be used alone, but it works better as expansion to Windows Glow by Max a.k.a. ~NOBODY~, especially in Pelagiad and Caldera. Note: updated to version 1.1