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NIFSkope 1.1.3
NIFSkope 1.1.3, best working version for Morrowind |
1584 |
Overunity
The one mod packaging tool able to detect added/changed .mp3 sound files in dialog voices. Use it if your mod is changing them (e.g. like Children of Morrowind mod) because even TESfiles cannot detect them. |
1656 |
BSA Pack
Note: Currently BSAPACK can add only up to 20000 files into single BSA archive |
1810 |
BSA Unpacker
TimeSlip's a graphical utility for browsing and unpacking morrowind BSA |
2619 |
BSA Extractor
Supported games:
- TES3: Morrowind
- TES4: Oblivion
- TES5: Skyrim
- Fallout 3
- Fallout 3: New Vegas
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2843 |
ESparser
ESparser is a useful tool not only for dialog spell checking and NPC lists making, but especially for its on-the fly topic changing and dialog export/import options. |
3248 |
Morrowind Script Editor
Coupled with MWEdit as compiler/syntax error catcher, makes Morrowind scripting easier for both beginners and experts |
2270 |
Lightwave's Morrowind/Oblivion Homepage
Home of TESfaith and TESroi tools |
2166 |
TESFaith#
A graphical version of Paul Halliday's useful utility for moving exterior cells around. It will move CELL and LAND records, change interior doors to point to the new cells, and it will even make a spirited attempt to modify scripts for you. This graphical version lets you overlay mods to check for conflicts, and will generate maps of plugins.
- Requires .NET v1.1
abot's note: TESFaith works better on moving landmasses, but TESFaith# is useful to have a quick view of used/dirty exterior cells in a mod |
1873 |
Yacoby's Mesh Gen
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2396 |
TESfaith 0.97alpha
This is a link to the very latest version, including support to NPC AI Packages and Travel Marker, AIEscortCell, AIFollowCell and PlaceItemCell (seems to work well enough /abot).
Move, duplicate or remove landmasses from both master and plugin ('mod') files. Items associated with modified landscape cells are also modified - including objects (NPCs, buildings, trees, lighting, sound etc.), Scripts, Dialogue commands and Path Grids. It is primarily intended for modders that wish to solve landscape conflicts with other mods, duplicate cells from other mods for their own use, or create extra space within their own landscapes.
TESfaith can do all of the following:
Duplicate any External Cells to another location.
Transpose (move) any External Cells to another location.
Duplicate Internal Cells.
Remove any Internal or External Cells.
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1705 |
Morrowind Enchanted Editor
If you put in the effort you have complete control over everything in a plugin, master or save game |
2431 |
Morrowind Enchanted Editor Manual
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1821 |
MWEdit
Best tool to fast explore/compare multiple mods, edit/syntax check/compile MWSE scripts |
1848 |
Manauser's script indenter
A great tool for code automated formatting of scripting code. Useful before pasting code in a forum post, it also works with multiple scripts/long text, I often use it to format multiple scripts exported from Mash. Have it bookmarked. |
1695 |
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