Morrowind modding for smarties, part 13: generating merged_objects

Another chapter on our quest for the holy merged_objects.esp :-)

I am assuming here you already know why it is useful to have a merged_objects.esp generated by TESTool.

Problem is, often TESTool crashes (probably due to a buffer overflow error) when computing a long mod list.

So far, a frequently used workaround has been to do something like this:

  • divide your loaded mods in smaller groups
  • set first mod group as loaded
  • generate merged_objects.esp
  • rename merged_objects to merged_obj1.esp
  • set second mod group as loaded
  • generate merged_objects.esp
  • rename merged_objects to merged_obj2.esp...

and so on,
then finally merge merged_obj1.esp ... merged_obj2.esp to a final Merged_Objects.esp

Morrowind modding for smarties, part 12: generating merged_objects

I am assuming here you already know why it is useful to have a merged_objects.esp generated by TESTool.

Problem is, often TESTool crashes (probably due to a buffer overflow error) when computing a long mod list.

Instead of dividing the whole list in smaller pieces, we will simply try to process 2 separate lists: masters and plugins.

Fixing some MASH problems with characters

If your Python source version of Mash has problems with changing Morrowind mods timestamp/info, or with certain mods using non-english characters since updating your Python version, you could try this quick and dirty patch

Windows Glow expansion update

Tower glowing windowWindows glow expansion

updated to version 1.10: now compatible with Tamriel Rebuilt - Sacred East 1.5, TR Indoril windows added

Silt striders update to v1.12





Silt striders mod updated to version 1.12

Boats update to v1.14



You can  travel by boat, ship and river strider in real time. Now compatible with Tamriel Rebuilt - Sacred East v1.5 update.

Morrowind modding for smarties, part 11: generating merged_objects

I am assuming here you already know why it is useful to have a merged_objects.esp generated by TESTool.

Problem is, often TESTool crashes (probably due to a buffer overflow error) when computing a long mod list.

Instead of dividing the whole list in smaller pieces, we will try to process just the conflicting mods.

Fires Hurt, a Skyrim mod



My first mod for Skyrim, something simple and classic...
Standing over normal fires burn player, magic pillars restore player magic and damage health.

Necessities of Morrowind compatibility with landmass mods: the easy way

NOM (Necessities of Morrowind) by Taddeus is the de facto standard eat, drink and sleep needs mod for Morrowind.
Most players will desire to access NOM eat/drink resources when exploring landmass mods.

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