When resources used by your mod start increasing, it is often difficult, time consuming and prone to errors to track and package everything needed by hand.
Luckily, TESFiles can really help with the task.
Despite the fact that there are probably more dialogue-savvy modders than script-savvy modders around, not everybody seems to be aware of potential issues/existing tools to ease dialog development/fixing.
A Morrowind scripting tools guide talking about MWEdit and MWSE/MSC usage, coupled with Mash and Notepad++...
Time to start using our Morrowind tools. We will talk about tes3lint, tes3cmd and TESTool.
Tes3cmd is a wonderful tool, but as any command line tool it would be nice to have it integrated with our preferred mod management tool.
I use a right-click command in Mash to integrate tes3cmd, so I can clean multiple (but only those I need to clean) .esp with tes3cmd using Mash as GUI.
Continuing on the description of my current favourite modding tools, let's talk about more Morrowind specific programs.
There is not a all-purpose tool, but using "a little of this and a little of that" we can make our modder life simpler.
Seeing how incredibly new Morrowind modders generations keep coming despite the game being pretty old, I often thought about sharing what is my current state-of-the-art modding workflow. As a old-time modder, I think I have a quite good one so hopefully it will be of use to newcomers and experts too.
Some posts about suggested general script structure (using statements as simple as possible) and setdelete delay...